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  2. Template:Pokémon - Wikipedia

    en.wikipedia.org/wiki/Template:Pokémon

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.

  3. Lunar Magic - Wikipedia

    en.wikipedia.org/wiki/Lunar_Magic

    Lunar Magic is a level editor created by FuSoYa for Super Mario World [1] that allows the user to edit and create custom graphics, blocks, sprites, levels, backgrounds, music, overworld maps, and full title screen and credits. [2] [3] The program is distributed as freeware and runs on Microsoft Windows.

  4. Template:Bulbapedia - Wikipedia

    en.wikipedia.org/wiki/Template:Bulbapedia

    This template provides a link to a subject's article on Bulbapedia, a Pokémon-centric wiki. To use it, format it as such: {{Bulbapedia | subject name | 2 }} Parameter 2 should be left empty if the subject is not a Pokémon species (excluding MissingNo. and other glitch species). If left empty, it will fetch the subject's P4845 property from ...

  5. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  6. Satoshi Tajiri - Wikipedia

    en.wikipedia.org/wiki/Satoshi_Tajiri

    Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965 [1]) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.

  7. Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - Wikipedia

    en.wikipedia.org/wiki/Pokémon:_Let's_Go,_Pikachu...

    One notable difference in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pokémon are visible from the overworld, rather than as random encounters in grass or in caves like in previous main series Pokémon role-playing games. To start an encounter with a wild Pokémon, the player must simply approach the Pokémon in the environment.

  8. Category:Template-Class Pokémon articles - Wikipedia

    en.wikipedia.org/wiki/Category:Template-Class...

    Template talk:Pokémon Generation 3; Template talk:Pokémon Generation 4; Template talk:Pokémon Generation 5; Template talk:Pokémon Generation 6; Template talk:Pokémon Generation 7; Template talk:Pokémon Generation 8; Template talk:Pokémon Generation 9; Template talk:Pokémon Rumble; Template talk:Pokémon series overview; Template talk ...

  9. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]