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  2. Inversive geometry - Wikipedia

    en.wikipedia.org/wiki/Inversive_geometry

    In geometry, inversive geometry is the study of inversion, a transformation of the Euclidean plane that maps circles or lines to other circles or lines and that preserves the angles between crossing curves. Many difficult problems in geometry become much more tractable when an inversion is applied.

  3. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  4. Pole and polar - Wikipedia

    en.wikipedia.org/wiki/Pole_and_polar

    Illustration of the duality between points and lines, and the double meaning of "incidence". If two lines a and k pass through a single point Q, then the polar q of Q joins the poles A and K of the lines a and k, respectively. The concepts of a pole and its polar line were advanced in projective geometry.

  5. Anatomical terms of motion - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_motion

    Inversion and eversion are movements that tilt the sole of the foot away from (eversion) or towards (inversion) the midline of the body. [35] Eversion is the movement of the sole of the foot away from the median plane. [36] Inversion is the movement of the sole towards the median plane. For example, inversion describes the motion when an ankle ...

  6. Geometric terms of location - Wikipedia

    en.wikipedia.org/wiki/Geometric_terms_of_location

    Tangential – intersecting a curve at a point and parallel to the curve at that point. Collinear – in the same line; Parallel – in the same direction. Transverse – intersecting at any angle, i.e. not parallel. Orthogonal (or perpendicular) – at a right angle (at the point of intersection).

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  8. Inverse curve - Wikipedia

    en.wikipedia.org/wiki/Inverse_curve

    Conics are rational so the inverse curves are rational as well. Conversely, any rational circular cubic or rational bicircular quartic is the inverse of a conic. In fact, any such curve must have a real singularity and taking this point as a center of inversion, the inverse curve will be a conic by the degree formula. [2] [3]

  9. Inversion - Wikipedia

    en.wikipedia.org/wiki/Inversion

    Inversion in a point, or point reflection, a kind of isometric (distance-preserving) transformation in a Euclidean space; Inversion transformation, a conformal transformation (one which preserves angles of intersection) Method of inversion, the image of a harmonic function in a sphere (or plane); see Method of image charges