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  2. O(1) scheduler - Wikipedia

    en.wikipedia.org/wiki/O(1)_scheduler

    An O (1) scheduler (pronounced "O of 1 scheduler", "Big O of 1 scheduler", or "constant time scheduler") is a kernel scheduling design that can schedule processes within a constant amount of time, regardless of how many processes are running on the operating system. This is an improvement over previously used O (n) schedulers, which schedule ...

  3. cron - Wikipedia

    en.wikipedia.org/wiki/Cron

    cron. The cron command-line utility is a job scheduler on Unix-like operating systems. Users who set up and maintain software environments use cron to schedule jobs [1] (commands or shell scripts), also known as cron jobs, [2][3] to run periodically at fixed times, dates, or intervals. [4]

  4. Completely Fair Scheduler - Wikipedia

    en.wikipedia.org/wiki/Completely_Fair_Scheduler

    The Completely Fair Scheduler (CFS) was a process scheduler that was merged into the 2.6.23 (October 2007) release of the Linux kernel. It was the default scheduler of the tasks of the SCHED_NORMAL class (i.e., tasks that have no real-time execution constraints) and handled CPU resource allocation for executing processes, aiming to maximize ...

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques ...

  6. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    In Linux 2.4, [17] an O(n) scheduler with a multilevel feedback queue with priority levels ranging from 0 to 140 was used; 0–99 are reserved for real-time tasks and 100–140 are considered nice task levels. For real-time tasks, the time quantum for switching processes was approximately 200 ms, and for nice tasks approximately 10 ms.

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...

  8. fork (system call) - Wikipedia

    en.wikipedia.org/wiki/Fork_(system_call)

    fork (system call) In computing, an operation whereby a process creates a copy of itself. In computing, particularly in the context of the Unix operating system and its workalikes, fork is an operation whereby a process creates a copy of itself. It is an interface which is required for compliance with the POSIX and Single UNIX Specification ...

  9. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    Even on multiprocessor computers, multitasking allows many more tasks to be run than there are CPUs. Multitasking is a common feature of computer operating systems since at least the 1960s. It allows more efficient use of the computer hardware; when a program is waiting for some external event such as a user input or an input/output transfer ...