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  2. Lisp (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lisp_(programming_language)

    Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin at Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games developed by Naughty Dog.

  3. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

  4. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Function (computer programming) In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit[1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...

  5. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Calling convention. In computer science, a calling convention is an implementation -level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. [1] When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where ...

  6. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...

  7. List scheduling - Wikipedia

    en.wikipedia.org/wiki/List_scheduling

    List scheduling is a greedy algorithm for Identical-machines scheduling. The input to this algorithm is a list of jobs that should be executed on a set of m machines. The list is ordered in a fixed order, which can be determined e.g. by the priority of executing the jobs, or by their order of arrival. The algorithm repeatedly executes the ...

  8. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following ...

  9. CAR and CDR - Wikipedia

    en.wikipedia.org/wiki/CAR_and_CDR

    CAR and CDR. In computer programming, CAR (car) / kɑːr / ⓘ and CDR (cdr) (/ ˈkʌdər / ⓘ or / ˈkʊdər / ⓘ) are primitive operations on cons cells (or "non-atomic S-expressions ") introduced in the Lisp programming language. A cons cell is composed of two pointers; the car operation extracts the first pointer, and the cdr operation ...