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In VBA, an assignment of variables of type Object is a shallow copy, an assignment for all other types (numeric types, String, user defined types, arrays) is a deep copy. So the keyword Set for an assignment signals a shallow copy and the (optional) keyword Let signals a deep copy. There is no built-in method for deep copies of Objects in VBA.
A Java example, when "copying" an object using simple assignment: Object original = new Object (); Object copy = null ; copy = original ; // does not copy object but only its reference The object is not duplicated, the variables 'original' and 'copy' are actually referring to the same object.
Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at run-time. See also the UML class and sequence diagram below.
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The default implementation of Object.clone() performs a shallow copy. When a class desires a deep copy or some other custom behavior, they must implement that in their own clone() method after they obtain the copy from the superclass. The syntax for calling clone in Java is (assuming obj is a variable of a class type that has a public clone ...
People who favor deep linking often feel that content owners who do not provide a robots.txt file are implying by default that they do not object to deep linking either by search engines or others. [ citation needed ] People against deep linking often claim that content owners may be unaware of the Robots Exclusion Standard or may not use ...
Because implicitly-generated constructors and assignment operators simply copy all class data members ("shallow copy"), [4] one should define explicit copy constructors and copy assignment operators for classes that encapsulate complex data structures or have external references such as pointers, if you need to copy the objects pointed to by ...
For example, if a subroutine DrawSquare calls a subroutine DrawLine from four different places, DrawLine must know where to return when its execution completes. To accomplish this, the address following the instruction that jumps to DrawLine , the return address , is pushed onto the top of the call stack as part of each call.