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ability to draw the 1st and 2nd derivative and the integral of a plot function; support user-defined constants and parameter values; various tools for plot functions: find minimum/maximum point, get y-value and draw the area between the function and the y-axis
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This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering educational riddles, is needed to reach the next stage.
Millie's Math House was released in October 1992 (enhanced in August 1995) [7] and stars the cow Millie. [8] It primarily focuses on counting, quantities and simple figures divided into nine different activities (seven in earlier versions [9] and six in first version [10]). Bailey's Book House was released in June 1993, and stars the cat Bailey ...
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
The program allows the creation of numerous objects which can be measured, and potentially used to solve hard math problems. The program allows the determination of the midpoints and midsegments of objects. The Geometer's Sketchpad can measure lengths of segments, measures of angles, area, perimeter, etc. Some of the tools include a construct ...
Euler Math Toolbox originated in 1988 as a program for Atari ST. At that time, the title of the program was simply Euler, but it turned out to be too unspecific for the Internet. The main aim of the program was to create a tool for testing numerical algorithms, to visualize results, and to demonstrate mathematical content in the classroom.