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  2. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    Displacement is the shift in location when an object in motion changes from one position to another. [2] For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity (a vector), whose magnitude is the average speed (a scalar quantity).

  3. Mountain climbing problem - Wikipedia

    en.wikipedia.org/wiki/Mountain_climbing_problem

    A trivial example. In mathematics, the mountain climbing problem is a mathematical problem that considers a two-dimensional mountain range (represented as a continuous function), and asks whether it is possible for two mountain climbers starting at sea level on the left and right sides of the mountain to meet at the summit, while maintaining equal altitudes at all times.

  4. Distance (video game) - Wikipedia

    en.wikipedia.org/wiki/Distance_(video_game)

    Distance is a 2018 racing game by Refract Studios for Microsoft Windows and PlayStation consoles. Following a crowdfunding campaign and an early access launch in 2014, it was released in September 2018 and is scheduled for release on PlayStation 5 and PlayStation 4 in July 2024.

  5. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  6. Signed distance function - Wikipedia

    en.wikipedia.org/wiki/Signed_distance_function

    In mathematics and its applications, the signed distance function or signed distance field (SDF) is the orthogonal distance of a given point x to the boundary of a set Ω in a metric space (such as the surface of a geometric shape), with the sign determined by whether or not x is in the interior of Ω.

  7. Introduction to the mathematics of general relativity - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_the...

    Contravariant vectors have units of distance (such as a displacement) or distance times some other unit (such as velocity or acceleration) and transform in the opposite way as the coordinate system. For example, in changing units from meters to millimeters the coordinate units get smaller, but the numbers in a vector become larger: 1 m becomes ...

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  9. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)