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Year Game Platform Genre Developer Publisher Notes 1983: 3D Crazy Coaster: Vectrex: Action, puzzle: General Consumer Electronics: Milton Bradley: 1985: Roller Coaster
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park.Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received. [12] Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3 , which was designed by Frontier Developments and released later in 2004.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive.It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003.
This category is video games that simulate roller coasters but however do not fall under the construction and management simulation genre. Pages in category "Roller coaster simulation games" The following 11 pages are in this category, out of 11 total.
The concept of the game is to design and build a theme park that will satisfy tourists looking for a thrill. Park guests must be kept happy by use of roller coasters and race tracks, carnival rides, and games like bumper cars and arcade games. In party play mode, players can play all the minigames available against the computer or friends. The ...
The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017.
Dan Adams of IGN gave Roller Coaster Tycoon 2 an 8/10, praising the game for the addition of the scenario and ride editor, as well as worth in value. [19] Brett Todd of GameSpot gave it a 7/10, praising the game's for the "more depth" audio and its new editors, but criticized the game for not addressing many of the issues of the first game. [17]
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