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  2. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    In Euclidean geometry two rays with a common endpoint form an angle. [14] The definition of a ray depends upon the notion of betweenness for points on a line. It follows that rays exist only for geometries for which this notion exists, typically Euclidean geometry or affine geometry over an ordered field.

  3. Angular distance - Wikipedia

    en.wikipedia.org/wiki/Angular_distance

    When the rays are lines of sight from an observer to two points in space, it is known as the apparent distance or apparent separation. Angular distance appears in mathematics (in particular geometry and trigonometry) and all natural sciences (e.g., kinematics, astronomy, and geophysics).

  4. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    In geometry, an arrangement of lines is the subdivision of the Euclidean plane formed by a finite set of lines. An arrangement consists of bounded and unbounded convex polygons, the cells of the arrangement, line segments and rays, the edges of the arrangement, and points where two or more lines cross, the vertices of the arrangement.

  5. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  6. Intercept theorem - Wikipedia

    en.wikipedia.org/wiki/Intercept_theorem

    The intercept theorem, also known as Thales's theorem, basic proportionality theorem or side splitter theorem, is an important theorem in elementary geometry about the ratios of various line segments that are created if two rays with a common starting point are intercepted by a pair of parallels.

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    : distance from the origin of the line u {\displaystyle \mathbf {u} } : direction of line (a non-zero vector) Searching for points that are on the line and on the sphere means combining the equations and solving for d {\displaystyle d} , involving the dot product of vectors:

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