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Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
Normally stylized in all caps lock font as UNO, the now-classic game is a proprietary American shedding-type card game created by Merle Robbins, says Lucas Wyland, a founder of Steambase, a game ...
By some measures Uno is the top-selling card or board game in the world. ... of the game and comes with a slew of new rules and new cards (an additional 56 on top of the 108 in the traditional ...
Mao (or Mau [2]) is a card game of the shedding family. The aim is to get rid of all of the cards in hand without breaking certain unspoken rules which tend to vary by venue. The game is from a subset of the Stops family and is similar in structure to the card game Uno or Crazy Eights. [3]
The Xbox 360 version of the game offers three different game modes including Standard Uno, Partner Uno, and House Rules Uno. In Partner Uno, players sitting across from each other join forces to form a team, so that a win by either player is a win for the team. In House Rules Uno, the rules can be tweaked and customized to the player's preference.
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Merle Robbins (September 12, 1911 – January 14, 1984) was an American barber from Reading, Ohio, who invented the card game UNO. [1] In 1971, he invented UNO to resolve an argument with his son Ray, a teacher, about the rules of Crazy Eights. [2] The original decks were designed and made on the family dining room table.
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