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  2. Pretty Girls (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pretty_Girls_(video_game...

    Pretty Girls Mahjong Solitaire, released on August 25, 2015, is the first explicit game in the series. This game is based on the real-life board game of mahjong solitaire, and involves the character girls stripping as the player succeeds in the game. [5]

  3. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand ...

  4. And You Thought There Is Never a Girl Online? - Wikipedia

    en.wikipedia.org/wiki/And_You_Thought_There_Is...

    While Ako leads the girls on a chase, Nanako manages to calm the dilemma as Ako throws her the cellphone only for her to turn it off. As the girls get settled in a single bed, Nanako also questions Ako about the views of her wife mentality, where she gives a scenario in how husbands and wives in the game and in real life have certain bonuses.

  5. Purple Moon - Wikipedia

    en.wikipedia.org/wiki/Purple_Moon

    Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997

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  7. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    It has been suggested that developers can learn what girls want in a game by observing similarities in how different girl teams will react to and modify a game if given the opportunity. [84] The Casio Loopy, created by Casio and released in October 1995 in Japan, was unique in that the marketing for it was completely targeted to female gamers ...

  8. Kantai Collection - Wikipedia

    en.wikipedia.org/wiki/Kantai_Collection

    These personified warships are based on real-life vessels which are explained in detail within the game; the physical characteristics, appearances and personalities of each of the girls correlate in some way to the real-life vessel (for example, ships with a larger displacement tonnage such as cruisers, battleships and aircraft carriers are ...

  9. Recovery of an MMO Junkie - Wikipedia

    en.wikipedia.org/wiki/Recovery_of_an_MMO_Junkie

    In the game, Hayashi meets another character, Lily, a high-level player who helps him learn the game. Hayashi and Lily become close friends and he joins her guild, @HomeParty . Meanwhile, in the real world, Moriko has a chance encounter with a handsome elite company employee, Yuta Sakurai, who may have ties with her online life.

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