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  2. Topological sorting - Wikipedia

    en.wikipedia.org/wiki/Topological_sorting

    An alternative algorithm for topological sorting is based on depth-first search.The algorithm loops through each node of the graph, in an arbitrary order, initiating a depth-first search that terminates when it hits any node that has already been visited since the beginning of the topological sort or the node has no outgoing edges (i.e., a leaf node):

  3. Directed acyclic graph - Wikipedia

    en.wikipedia.org/wiki/Directed_acyclic_graph

    Kahn's algorithm for topological sorting builds the vertex ordering directly. It maintains a list of vertices that have no incoming edges from other vertices that have not already been included in the partially constructed topological ordering; initially this list consists of the vertices with no incoming edges at all.

  4. tsort - Wikipedia

    en.wikipedia.org/wiki/Tsort

    The traditional ld (Unix linker) requires that its library inputs be sorted in topological order, since it processes files in a single pass. This applies both to static libraries ( *.a ) and dynamic libraries ( *.so ), and in the case of static libraries preferably for the individual object files contained within.

  5. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    The offer of a so-called Knuth reward check worth "one hexadecimal dollar" (100 HEX base 16 cents, in decimal, is $2.56) for any errors found, and the correction of these errors in subsequent printings, has contributed to the highly polished and still-authoritative nature of the work, long after its first publication.

  6. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  7. Computational topology - Wikipedia

    en.wikipedia.org/wiki/Computational_topology

    Rubinstein and Thompson's 3-sphere recognition algorithm. This is an algorithm that takes as input a triangulated 3-manifold and determines whether or not the manifold is homeomorphic to the 3-sphere. It has exponential run-time in the number of tetrahedral simplexes in the initial 3-manifold, and also an exponential memory profile.

  8. Kahn process networks - Wikipedia

    en.wikipedia.org/wiki/Kahn_process_networks

    A Kahn process network (KPN, or process network) is a distributed model of computation in which a group of deterministic sequential processes communicate through unbounded first in, first out channels. The model requires that reading from a channel is blocking while writing is non-blocking.

  9. Robert Kahn (computer scientist) - Wikipedia

    en.wikipedia.org/wiki/Robert_Kahn_(computer...

    Focuses on Kahn's role in the development of computer networking from 1967 through the early 1980s. Beginning with his work at Bolt Beranek and Newman (BBN), Kahn discusses his involvement as the ARPANET proposal was being written, his decision to become active in its implementation, and his role in the public demonstration of the ARPANET. The ...