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Linguistics has an intrinsic connection to science fiction stories given the nature of the genre and its frequent use of alien settings and cultures. As mentioned in Aliens and Linguists: Language Study and Science Fiction [1] by Walter E. Meyers, science fiction is almost always concerned with the idea of communication, [2] such as communication with aliens and machines, or communication ...
The ship's navigation computer in "Misfit", a short story by Robert A. Heinlein (1939) The Games Machine, a vastly powerful computer that plays a major role in A. E. van Vogt's The World of Null-A (serialized in Astounding Science Fiction in 1945)
An idiom is an expression that has a figurative meaning often related, but different from the literal meaning of the phrase. Example: You should keep your eye out for him. A pun is an expression intended for a humorous or rhetorical effect by exploiting different meanings of words. Example: I wondered why the ball was getting bigger. Then it ...
The list includes technologies that were first posited in non-fiction works before their appearance in science fiction and subsequent invention, such as ion thruster. To avoid repetitions, the list excludes film adaptations of prior literature containing the same predictions, such as " The Minority Report ".
Each story has introductory notes by Warrick, author of The Cybernetic Imagination in Science Fiction (1981), explaining the significance of the story in the context of science fiction's evolution of ideas concerning artificial intelligence. This anthology is a companion piece to that non-fiction book, providing the source material upon which ...
Science fiction being a genre with a recognizable set of conventions and literary genealogies, in which language often includes neologisms, neosemes, [clarification needed] and invented languages, techno-scientific and pseudoscientific vocabulary, [141] and fictional representation of the translation process, [142] [143] the translation of ...
Since then, many science fiction stories have presented different effects of creating such intelligence, often involving rebellions by robots. Among the best known of these are Stanley Kubrick's 1968 2001: A Space Odyssey with its murderous onboard computer HAL 9000 , contrasting with the more benign R2-D2 in George Lucas's 1977 Star Wars and ...
Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...