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In 1981, Gardner's column alternated with a new column by Douglas Hofstadter called "Metamagical Themas" (an anagram of "Mathematical Games"). [1] The table below lists Gardner's columns. [2] Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "[cover]" in the table with a hyperlink to the cover. [3]
The column inch size for advertisements that spread over more than one column is determined by multiplying the number of inches high by number of columns. For example, an advertisement that is 3 columns wide by 6 inches high takes up 18 column inches (3 columns wide multiplied by 6 inches high). To determine the cost of the advertisement ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Minor aspects of the presentation are adjustable, for example the cards can be dealt either face-up or face-down. If they are dealt face-down then the spectator must look through each of the piles until finding which one contains the selected card, whereas if they are dealt face-up then an attentive spectator can immediately answer the question of which pile contains the selected card.
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.
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For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. [ citation needed ] Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not ...
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