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  2. Branching (version control) - Wikipedia

    en.wikipedia.org/wiki/Branching_(version_control)

    The users of the version control system can branch any branch. Branches are also known as trees, streams or codelines. The originating branch is sometimes called the parent branch, the upstream branch (or simply upstream, especially if the branches are maintained by different organizations or individuals), or the backing stream.

  3. Neuron (software) - Wikipedia

    en.wikipedia.org/wiki/Neuron_(software)

    Any of these values can be set as a function of length or some other parameter of the corresponding section. The user can set the number of functional segments in a section, which is a strategy for spatial resolution. The higher the number of segments, the more precisely Neuron can handle a function in a section.

  4. Git - Wikipedia

    en.wikipedia.org/wiki/Git

    Git supports rapid branching and merging, and includes specific tools for visualizing and navigating a non-linear development history. In Git, a core assumption is that a change will be merged more often than it is written, as it is passed around to various reviewers. In Git, branches are very lightweight: a branch is only a reference to one ...

  5. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Without branch prediction, the processor would have to wait until the conditional jump instruction has passed the execute stage before the next instruction can enter the fetch stage in the pipeline. The branch predictor attempts to avoid this waste of time by trying to guess whether the conditional jump is most likely to be taken or not taken.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Engine for 2D action/strategy platformers with 3D graphics OpenMW: C++: mwscript, Lua: Yes 3D Windows, Linux, macOS: GPL-3.0-or-later: Reimplementation of the Morrowind game engine OpenSimulator: C#: LSL: Yes 3D Windows, Linux, macOS, FreeBSD: BSD: Server platform to host virtual worlds, compatible with Second Life clients ORX: C/C++: 2009 ...

  7. jMonkeyEngine - Wikipedia

    en.wikipedia.org/wiki/JMonkeyEngine

    jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).

  8. Netlify - Wikipedia

    en.wikipedia.org/wiki/Netlify

    The company enables building, deploying, and scaling websites whose source files are stored in the version control system Git and then generated into static web content files [b 1] [7] served via a content delivery network. [b 2] [b 3] Netlify Functions are used in building dynamic websites with interactive features. [8]

  9. Fork (software development) - Wikipedia

    en.wikipedia.org/wiki/Fork_(software_development)

    Sites such as GitHub, Bitbucket and Launchpad provide free DVCS hosting expressly supporting independent branches, such that the technical, social and financial barriers to forking a source code repository are massively reduced, and GitHub uses "fork" as its term for this method of contribution to a project.