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This is a list of video games that use near field communication (NFC) technology.. Currently, games have leveraged NFC in unlocking additional features through payment. This takes the form of a direct transaction over NFC [1] or by purchasing a physical item, which signals to the platform that a certain set of features has been purchased (e.g. Skylanders).
By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world. Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments.
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
An Arduino-compatible board that includes a battery backed up real-time clock and a four channel DAC. Most Arduino-compatible boards require an additional shield for these resources. NB2A [192] Sanguino-compatible board that includes a battery backed up real-time clock and a two channel DAC.
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Tagstand partnered with Paymate to deploy an NFC marketing campaign for Nokia and the movie Ra-One in priority partner stores across India. [85] jusTap! has tied up with CineMAX to implement NFC campaign using nfc enabled smart posters at the movie theaters in Mumbai [86]
List of video games using NFC; Media in category "Near-field communication" This category contains only the following file. TecTiles and Galaxy SIII.jpg 281 × 353; 50 KB
Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.