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Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy, Indigo, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation. Extreme Graphics consists of five graphics subsystems: the ...
The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0: Discontinued after the release of 3DMark99 MAX 3DMark99 MAX: 3DMark99 MAX is a content update to 3DMark99. [4] March 8, 1999 Windows 95 Windows 98 DirectX 6.1 ...
IMPACT graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. IMPACT Graphics can produce resolutions up to 1600 x 1200 pixels with 32-bit color [ 2 ] and can also process unencoded NTSC and PAL analog television signals.
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
The RealityEngine2 is the original high-end graphics subsystem for the Onyx and was found in two different versions: deskside and rack. The deskside model has one GE10 (Geometry Engine) board with 12 Intel i860XP processors, up to four RM4 or RM5 (Raster Manager) boards, and a DG2 (Display Generator) board. [2]
SGI Indigo2 IMPACT and a promotional SGI espresso machine in an Indigo case Indigo2 IMPACT R10000 Badge for a Power Indigo2 with Extreme Graphics. The SGI Indigo2 (stylized as "Indigo 2") and the SGI Challenge M are Unix workstations which were designed and sold by SGI from 1992 to 1997. The Indigo2, codenamed "Fullhouse", is a desktop workstation.
The Voodoo2's third chip was a second TMU that allows a second texture to be drawn during the same graphics engine pass, and thus with no performance penalty. At time of introduction, Voodoo2 was the only 3D card capable of single-cycle dual-texturing.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake).