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Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation , which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion.
Film & visual effects, feature animation, game development A character technical director ( TD ), also referred to as a creature TD ( ILM , Weta ) or technical animator ( Imageworks ), is a type of technical director in film and video games who is specifically concerned with characters , creatures, and mechanical objects.
[[Category:Kit and uniform templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Kit and uniform templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Related to modern German leiche or modern Dutch lijk, both meaning 'corpse') is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith 's " The Empire of the Necromancers " ( 1932 ), had used lich as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role-playing games.
MASSIVE is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television. It was developed to create fighting armies of hundreds of thousands of soldiers for Peter Jackson 's The Lord of the Rings films automatically.
Character animation is a specialized area of the animation process, which involves bringing animated character s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating ...
The term template, when used in the context of word processing software, refers to a sample document that has already some details in place; those can (that is added/completed, removed or changed, differently from a fill-in-the-blank of the approach as in a form) either by hand or through an automated iterative process, such as with a software assistant.
The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.