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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Razer gaming headsets, keyboard and mouse in 2022 Razer Inc. is an American-Singaporean [ 4 ] [ 5 ] [ 6 ] multinational corporation and technology company that makes, develops, and sells consumer electronics , financial services , and gaming hardware .
The first Razer Naga was announced at Gamescom 2009 [1] and released in August 2009. [2] The first version of the Naga had a total of seventeen buttons, [3] with twelve being on the left side of the mouse, and a switch on the underside of the mouse that maps them to the keyboard's top number buttons or its numeric keypad. [2]
The Razer THX Spatial Audio app will let any Windows user tap into THX's special 3D audio tech.
Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback.
Keyboard, mouse and joystick buttons can be used to toggle tracking settings, including the virtual centre location (like adjusting the seat position in a car) and individually toggle axes and outputs. For NaturalPoint cameras, FreeTrack can provide advanced features and a level of customization that is not available with official software.
The behavioral biometric of keystroke dynamics uses the manner and rhythm in which an individual types characters on a keyboard or keypad. [4] [5] [6] The user's keystroke rhythms are measured to develop a unique biometric template of the user's typing pattern for future authentication. [7]
Dynamic range is therefore the signal-to-noise ratio (SNR) for the case where the signal is the loudest possible for the system. For example, if the ceiling of a device is 5 V (rms) and the noise floor is 10 μV (rms) then the dynamic range is 500000:1, or 114 dB: