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This is a list of commands from the GNU Core Utilities for Unix environments. These commands can be found on Unix operating systems and most Unix-like operating systems. GNU Core Utilities include basic file, shell and text manipulation utilities. Coreutils includes all of the basic command-line tools that are expected in a POSIX system.
The line-oriented debugger DEBUG.EXE is an external command in operating systems such as DOS, OS/2 and Windows (only in 16-bit/32-bit versions [1]).. DEBUG can act as an assembler, disassembler, or hex dump program allowing users to interactively examine memory contents (in assembly language, hexadecimal or ASCII), make changes, and selectively execute COM, EXE and other file types.
A unit test is code that is written to execute a specific function in the code to be tested and usually targets a small unit of code, such a single method or class. Using a combination of assert statements and other test statements, programmers can create suites of test cases in order to tell if a method or function is being executed properly. [5]
This is a list of POSIX (Portable Operating System Interface) commands as specified by IEEE Std 1003.1-2024, which is part of the Single UNIX Specification (SUS). These commands can be found on Unix operating systems and most Unix-like operating systems.
A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
It defaults to display the attributes of all files in the current directory. The file attributes available include read-only, archive, system, and hidden attributes. The command has the capability to process whole folders and subfolders of files and also process all files. The command is available in MS-DOS versions 3 and later. [1]
Set all bytes in a block of memory to a given byte value. Base instruction 0xFE 0x15 initobj <typeTok> Initialize the value at address dest. Object model instruction 0x75 isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method>
The INT3 instruction is a one-byte-instruction defined for use by debuggers to temporarily replace an instruction in a running program in order to set a code breakpoint. The more general INT XXh instructions are encoded using two bytes. This makes them unsuitable for use in patching instructions (which can be one byte long); see SIGTRAP.