enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Proof of impossibility - Wikipedia

    en.wikipedia.org/wiki/Proof_of_impossibility

    e. In mathematics, an impossibility theorem is a theorem that demonstrates a problem or general set of problems cannot be solved. These are also known as proofs of impossibility, negative proofs, or negative results. Impossibility theorems often resolve decades or centuries of work spent looking for a solution by proving there is no solution.

  3. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  4. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  5. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Quadratic equation. In mathematics, a quadratic equation (from Latin quadratus ' square ') is an equation that can be rearranged in standard form as [1] where x represents an unknown value, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  7. Floyd–Warshall algorithm - Wikipedia

    en.wikipedia.org/wiki/Floyd–Warshall_algorithm

    The Floyd–Warshall algorithm is an example of dynamic programming, and was published in its currently recognized form by Robert Floyd in 1962. [3] However, it is essentially the same as algorithms previously published by Bernard Roy in 1959 [4] and also by Stephen Warshall in 1962 [5] for finding the transitive closure of a graph, [6] and is closely related to Kleene's algorithm (published ...

  8. Casting out nines - Wikipedia

    en.wikipedia.org/wiki/Casting_out_nines

    Casting out nines. Casting out nines is any of three arithmetical procedures: [1] Adding the decimal digits of a positive whole number, while optionally ignoring any 9s or digits which sum to 9 or a multiple of 9. The result of this procedure is a number which is smaller than the original whenever the original has more than one digit, leaves ...

  9. Imaginary unit - Wikipedia

    en.wikipedia.org/wiki/Imaginary_unit

    The imaginary unit or unit imaginary number (i) is a solution to the quadratic equation x2 + 1 = 0. Although there is no real number with this property, i can be used to extend the real numbers to what are called complex numbers, using addition and multiplication. A simple example of the use of i in a complex number is 2 + 3i.