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  2. Burst mode (photography) - Wikipedia

    en.wikipedia.org/wiki/Burst_mode_(photography)

    While some cheaper point and shoot cameras may have a multi-image burst function which allows them to capture a number of frames within a second with a single shutter button press, most film and digital SLR cameras will continue to actuate the shutter for as long as the button is held down, until the memory card fills or the battery runs out ...

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  4. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.

  5. MoviePlus - Wikipedia

    en.wikipedia.org/wiki/MoviePlus

    MoviePlus, like all current NLE systems also has the ability to up-convert standard definition material to high definition as well as the ability to cross-convert video of differing frame rates. Like many similar products, all rendering is performed in software rather than in hardware: Rendering is a slow process, even on a fast computer.

  6. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    The process of transferring 24 frame/s video at 25 frame/s rates is also the most common method for ingesting 24p film rushes into a non-linear editor.The resulting 25 frame/s video can then be transferred into a non-linear editing system at 25 frame/s, maintaining the 1:1 frame correspondence between film frames and video frames.

  7. Fraps - Wikipedia

    en.wikipedia.org/wiki/Fraps

    Fraps is proprietary and commercial software, but it is free to use for frame rate display and benchmarking, and free to use with limitations for video capture (30 second time limit, watermark) and screen capture (BMP format only).

  8. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    DLSS uses machine learning to combine samples in the current frame and past frames, and it can be thought of as an advanced and superior TAA implementation made possible by the available tensor cores. [13] Nvidia also offers deep learning anti-aliasing (DLAA). DLAA provides the same AI-driven anti-aliasing DLSS uses, but without any upscaling ...

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

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