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A Breakout EDU game where players take on the role of a volunteer at a local polling station and must get to the bottom of what's happening to the ballots. [15] Ballot Box Bumble won Best Non-Digital Game at the juried Game Expo at the Meaningful Play conference in 2016. [16]
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Breakout is an arcade video game developed and published by Atari, Inc. [7] and released on May 13, 1976. [2] It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong.
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]
The arcade game was a commercial success for Taito in Japan, where Circus was among the top ten highest-earning arcade games of 1977 and the year's fourth highest-earning arcade video game, below Taito's own Speed Race DX, Atari's Breakout (distributed by Namco) and Universal's Scratch. [8]
Breakout, on the other hand, is an entirely different beast that will force you to change the way you play, unless you're a jerk who doesn't care about the three other players on the squad.
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They considered Kirby's Block Ball an improvement upon Alleyway, a Game Boy launch title and Breakout clone. [15] IGN recommended the game upon its 3DS rerelease both in general and for Breakout fans. [14] Nintendo World Report recommended the game to players who like score attack games [5] and called it the best version of Breakout released. [16]