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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was launched in a private beta in March 2013, and the beta was released to the public in September 2013. [2] In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8]

  3. Anonymous P2P - Wikipedia

    en.wikipedia.org/wiki/Anonymous_P2P

    An anonymous P2P communication system is a peer-to-peer distributed application in which the nodes, which are used to share resources, or participants are anonymous or pseudonymous. [1] Anonymity of participants is usually achieved by special routing overlay networks that hide the physical location of each node from other participants.

  4. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  5. Privacy concerns with social networking services - Wikipedia

    en.wikipedia.org/wiki/Privacy_concerns_with...

    Among all other age groups, in general, the most vulnerable victims of private-information-sharing behavior are preteens and early teenagers. According to research, many teens report that social media and social networking services are important to building relationships and friendships.

  6. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Course Hero was founded by Andrew Grauer at Cornell University in 2006 for college students to share lectures, class notes, exams and assignments. [4] In November 2014, the company raised $15 million in Series A Funding, with investors that included GSV Capital and IDG Capital. Seed investors SV Angel and Maveron also participated. [5]

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Synap - Wikipedia

    en.wikipedia.org/wiki/Synap

    It allowed users to create and share crowdsourced quizzes in a Multiple Choice Question (MCQ) format, leveraging spaced repetition principles similar to tools like Anki. [ 2 ] [ 3 ] [ 4 ] During Synap's early years, James Gupta briefly served as the Chief Technology Officer for JumpIn , a student-focused taxi booking app that was later acquired ...

  9. Shamir's secret sharing - Wikipedia

    en.wikipedia.org/wiki/Shamir's_secret_sharing

    Shamir's secret sharing (SSS) is an efficient secret sharing algorithm for distributing private information (the "secret") among a group. The secret cannot be revealed unless a minimum number of the group's members act together to pool their knowledge.