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Rivals of Aether II just released on Steam today, at 10 AM PT / 1 PM ET! This comes a little over nine years after the original game, Rivals of Aether released in September 2015. Rivals of Aether II’s content won’t be stopping at launch either. Currently, the game has 10 characters, but will...
Rivals of Aether's sixth and final DLC character is set to be revealed during the development team's panel at Super Smash Con. This is going to be the game's second guest character, and though the speculation surrounding them should feel familiar to Super Smash Bros. fans, there's a couple of key differences.
When Marc started working on Ranno, the rest of the Rivals of Aether team was only expecting a character sheet. He felt that just a couple of finished images wouldn’t be enough to communicate aspects like character moves, so he also provided a few sequences of key frames to help the rest of the team during the sprite animation phase.
Rivals of Aether is early into development. We started on the game in April 2014. We are a very small team with only two of us working full time. Dan Fornace - Design / Art / Animation / Programming. Before starting on Rivals of Aether, I was a Game Designer at Microsoft Studios and had the privilege of working on some great indie games.
Kicking off their Super Smash Con panel, the team behind Rivals of Aether released the trailer for one of their future DLC characters: Ranno, a poison-themed water elemental character. Alongside Ranno, the trailer also announced that the Ori and Sein DLC will launch on August 23rd. Alongside...
Over a year after their first guest character reveal, Shovel Knight has been announced as Rivals of Aether's second guest character and final DLC character. He was first revealed today during the Rivals of Aether panel at Super Smash Con, hosted by lead developer Dan Fornace and community manager George Rogers, with a full trailer featuring ...
Rivals, on the other hand, lacks blocking and grabbing mechanics, so emphasis is instead placed on another more abstract and oft-overlooked dynamic, one based around pokes, whiff punishing, and moving forward. Pokes stuff up attempts to move forward, whiff punishing takes advantage of failed attempts to poke, and moving forward leaves the ...
Recently, Rivals of Aether announced the buddy system on their website, a new feature which was added in Patch 1.4.7. The buddy system works in the same way as cosmetics skins - they’re just a cosmetic update and have no impact on the gameplay; they each bring their own personality when they tag along.
Rivals of Aether is one of, if not, the best looking Super Smash Bros. inspired game the public has ever seen. It has a widely accepted competitive scene, and is also fun for casuals alike. Recently, we sat down with some of the developers behind it to learn more about how Rivals of Aether...
Last Friday at Super Smash Con, the Rivals of Aether team announced Steam Workshop support. This support will be coming "soon". Steam Workshop will allow people to add in their own custom content to Rivals of Aether, along with a new character named Guadua and being able to pick apart their April Fool's character, Sandbert.