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Guild Wars Factions is a fantasy action role-playing game and the second stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. It serves as both a standalone game and first expansion pack to the base game, which is referred to as Prophecies .
The original subseries consisting of the Guild Wars Prophecies, Guild Wars Factions, Guild Wars Nightfall, and Guild Wars: Eye of the North games coexist within a unified game world. The games provide two main modes of gameplay—a cooperative role-playing component that is specific to each campaign, and a competitive PvP component that is ...
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Guild Wars 2 is a free-to-play, [2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft.Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005 ...
By September 2005, Guild Wars had sold 1 million units. France accounted for 100,000 copies of this figure [26] As of August 2007; Prophecies and the two subsequent campaigns Guild Wars Factions and Guild Wars Nightfall have together sold more than 5 million copies. [27] The game had sold 6.5 million copies by August 2010. [28]
Guild Wars: Eye of the North is an expansion pack to the multiplayer online role-playing game Guild Wars by ArenaNet, a subsidiary of NCSOFT. [1] [2] It was released worldwide on August 31, 2007. [3] Unlike other games in the Guild Wars sequence, Eye of the North requires players to own one of the
Guild halls were also added with Heart of Thorns, inspired by those from the first Guild Wars. Guilds can claim an area in the Heart of Maguuma and then build a guild hall on it, which is a large, instanced home where guilds can gather and organize. Guild halls cater to guilds both large and small with equal respect. [8]
Nightfall is a continuation of the Guild Wars franchise and so follows the same gameplay principles.Guild Wars in previous releases attempted a marriage of Player versus Environment (or "PvE") and Player versus Player (or "PvP") gameplay, starting out with PvP being the logical endgame for the Prophecies campaign, and PvP optionally interspersed throughout Factions play.