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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. Talk:Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Observer_pattern

    A sample UML class and sequence diagram for the Observer design pattern. In the above UML class diagram , the Subject class doesn't update the state of Observer1 and Observer2 directly. Instead, Subject refers to the Observer interface for updating (synchronizing) state ( for each o in observers: o.update() ), which makes the Subject ...

  4. File:Observer.svg - Wikipedia

    en.wikipedia.org/wiki/File:Observer.svg

    Computer Science Design Patterns/Observer; Computer Science Design Patterns/Print version; User:Dirk Hünniger/Computer Science Design Patterns; Usage on fr.wikipedia.org Observateur (patron de conception) Usage on he.wikipedia.org תבנית עיצוב; תבנית צופה; Usage on hu.wikipedia.org Megfigyelő programtervezési minta

  5. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context, for example, every coarse game object is represented as an entity.

  6. Object-modeling language - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_language

    The following diagram illustrates the class hierarchy of the various graphic templates defined by the UML. Structure diagrams define the static structure of an object: its place in the class hierarchy, its relation to other objects, etc. Behavior diagrams specify the dynamic aspects of the model, business process logic, coordination and timing ...

  7. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Mediator pattern Provides a unified interface to a set of interfaces in a subsystem Memento pattern Provides the ability to restore an object to its previous state (rollback) Null object pattern Designed to act as a default value of an object Observer pattern a.k.a. Publish/Subscribe or Event Listener.

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    A sample UML class and sequence diagram for the mediator design pattern. [5] In the above UML class diagram, ... (implemented using the observer pattern). ...

  9. File:Cpp template method pattern UML.svg - Wikipedia

    en.wikipedia.org/wiki/File:Cpp_template_method...

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