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A leverless arcade controller, also called a called a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down, left and right.
Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions. Generally the layout has the joystick on the left, and the buttons on the right, although there are instances when this is reversed.
The Arcade Stick functions similar towards the layout of a generic arcade stick found on an arcade game machine. [2] It also features very similar components, manufactured by Hori. It is compatible with the original PlayStation control pad protocol, therefore it can be used with many games for PlayStation and PlayStation 2.
The Smash Box controller is a custom arcade controller designed by Dustin Huffer and developed by Hit Box from 2014 to 2017. Specifically designed for competitive play of Super Smash Bros. Melee, the Smash Box controller replaces the GameCube controller's analog stick with a button layout. This controller may allow more precise and rapid input ...
Each joystick controller is 280 mm (width) × 190 mm (depth) × 95 mm (height) (11 × 8 × 2.5 in.) and contains the same four-button layout as the arcade MVS cabinet. The arcade machines have a memory card system by which a player could save a game to return to at a later time and could also be used to continue play on the SNK home console of ...
A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at the same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
Fighter Stick SN - desktop joystick, auto-fire, slow motion (ASCIIWare) Jet Fighter - jet fighter-shaped controller with auto-fire (Beeshu) Gamemaster - edgy-shaped pad, one programmable button (Triton) Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance)
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