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  2. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a called a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down, left and right.

  3. Smash Box controller - Wikipedia

    en.wikipedia.org/wiki/Smash_Box_controller

    The Smash Box controller is a custom arcade controller designed by Dustin Huffer and developed by Hit Box from 2014 to 2017. Specifically designed for competitive play of Super Smash Bros. Melee, the Smash Box controller replaces the GameCube controller's analog stick with a button layout. This controller may allow more precise and rapid input ...

  4. List of Super Nintendo Entertainment System accessories

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance) Game Commander - licensed by Nintendo / Super Hori Commander - Japanese version (Hori) Game Commander II - licensed by Nintendo (Imagineer) High Frequency Control Pad - normal pad, wrong button colors (High Frequency)

  5. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  6. Neo Geo (system) - Wikipedia

    en.wikipedia.org/wiki/Neo_Geo_(system)

    Each joystick controller is 280 mm (width) × 190 mm (depth) × 95 mm (height) (11 × 8 × 2.5 in.) and contains the same four-button layout as the arcade MVS cabinet. The arcade machines have a memory card system by which a player could save a game to return to at a later time and could also be used to continue play on the SNK home console of ...

  7. Evercade - Wikipedia

    en.wikipedia.org/wiki/Evercade

    Reviewers praised the controls, but criticized the layout of the action buttons. [3] [14] [19] [25] [26] [30] Linneman wrote, "With NES games, for instance, A and B are mapped to the corresponding buttons where I would typically prefer X and A. Mega Drive/Genesis games also make use of A, B and Y which, again, doesn't feel entirely natural to me."

  8. World Heroes 2 Jet - Wikipedia

    en.wikipedia.org/wiki/World_Heroes_2_Jet

    Gameplay screenshot showcasing a match between Ryoko Izumo and Janne D'Arc. World Heroes 2 Jet shares many elements with its predecessor, such as the same three out of four button layout ("A" to punch, "B" to kick, and "C" to either throw or "Challenge", which is taunting), movements and motion commands performed using an 8-way joystick.

  9. Jubeat - Wikipedia

    en.wikipedia.org/wiki/Jubeat

    Jubeat (ユビート, Yubīto), stylized as jubeat, is a series of arcade music video games developed by Konami, and is a part of Konami's Bemani line of music video games. . The series uses an arrangement of 16 transparent buttons in a 4x4 grid for gameplay, and each of the 16 buttons overlays a scr

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