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Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows.Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology.
When Gearbox purchased the rights to Homeworld, it admitted that the studio had no long-term plan for the franchise. [9] Both Homeworld and Homeword 2 were remastered by Gearbox Software. The remastered version was released as Homeworld Remastered Collection in February 2015, though Cataclysm was not included as its source code was lost at that ...
Articles relating to the Homeworld series of computer games. Pages in category " Homeworld (video game series)" The following 7 pages are in this category, out of 7 total.
Homeworld 3 is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on May 13, 2024. The game was released on May 13, 2024. Gameplay
Homeworld: Vast Reaches is a virtual reality real-time strategy game developed by FarBridge and published by Gearbox Software. It was released in 2024 on the Meta Quest 2 and Meta Quest 3 , with plans to release it as a PC VR title later in the year.
Homeworld is a 1999 real-time strategy video game. Homeworld or Home world may also refer to: The native planet of a given species/civilization in science fiction works featuring multiple inhabited planets; Homeworld, a video game series; Homeworld, the 1980 first novel in the To the Stars trilogy by Harry Harrison
Deserts of Kharak is a spin-off, in that it deviates from the backstory included with the original Homeworld in the form of the Homeworld Manual: Historical + Technical Briefing booklet. The latter maintains that Kiith Gaalsien self-destructed and was reduced to the status of myth centuries before the discovery of Khar-Toba [ 20 ] and clans had ...
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).