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  2. KidsCom - Wikipedia

    en.wikipedia.org/wiki/KidsCom

    KidsCom was a virtual world geared toward kids ages 8–14. KidsCom had many "worlds" (virtual places) that the user can go to in order to have fun with an avatar. It was a website for a long time dealing with new competition such as Webkinz. KidsCom was published by the now defunct Circle 1 Network, LLC in Milwaukee, Wisconsin and was first ...

  3. MiniMonos - Wikipedia

    en.wikipedia.org/wiki/MiniMonos

    MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.

  4. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    Woozworld allows users to design their own online realities where they can create their own avatar, do fun quests, trade and sell items, set up new virtual spaces, and create their own businesses. Woozworld was mainly created for tweens to express themselves in different ways. [6]

  7. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  8. Fantage - Wikipedia

    en.wikipedia.org/wiki/Fantage

    Fantage was a MMORPG (massively multiplayer online role-playing game) involving a virtual world containing a range of online games and activities, developed by Fantage Inc. . The game featured a customizable anime-style cartoon avatar, called a "Fantagian", that users can customize with items ranging from hair to clothing and accessor

  9. Adventure Rock - Wikipedia

    en.wikipedia.org/wiki/Adventure_Rock

    Adventure Rock consists of a large virtual world which players explore using customised avatars. They are accompanied by Cody, a floating robot who guides and helps the player. The game starts with a tutorial in which Cody teaches the player how to control the avatar. Following that, the player is 'dropped' onto Adventure Rock, and is free to ...

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