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  2. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  3. Poptropica - Wikipedia

    en.wikipedia.org/wiki/Poptropica

    Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.

  4. Children's Online Privacy Protection Act - Wikipedia

    en.wikipedia.org/wiki/Children's_Online_Privacy...

    The act applies to websites and online services operated for commercial purposes that are either directed toward children under 13 or have actual knowledge that children under 13 are providing information online. Most recognized non-profit organizations are exempt from most of the requirements of COPPA. [2]

  5. YouTube to launch supervised accounts for kids under 13 years old

    www.aol.com/news/youtube-launch-supervised...

    YouTube will launch a new setting that allows children under the age of 13 to access YouTube through a supervised Google account.

  6. Animal Jam Classic - Wikipedia

    en.wikipedia.org/wiki/Animal_Jam_Classic

    The original 6 virtual animals that could be utilized were the Bunny, Monkey, Wolf, Tiger, Panda, and Koala, though many more animals have been added. Players can customize their own dens (virtual houses) with furniture, chat with other players, adopt pets, play mini-games, purchase in-game clothing and furniture with currency , trade items ...

  7. MiniMonos - Wikipedia

    en.wikipedia.org/wiki/MiniMonos

    MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.

  8. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]

  9. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.