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QBasic is an integrated development environment (IDE) and interpreter for a variety of dialects of BASIC which are based on QuickBASIC. Code entered into the IDE is compiled to an intermediate representation (IR), and this IR is immediately executed on demand within the IDE.
QB64 is a transpiler to C++, which is integrated with a C++ compiler to provide compilation via C++ code and GCC optimization. [2] QB64 implements most QBasic statements, and can run many QBasic programs, including Microsoft's QBasic Gorillas and Nibbles games. [3] Furthermore, QB64 has been designed to contain an IDE resembling the QBASIC IDE.
Nibbles was included with MS-DOS version 5.0 and above. Written in QBasic, it is one of the programs included as a demonstration of that programming language. [1] The QBasic game uses the standard 80x25 text screen to emulate an 80x50 grid by making clever use of foreground and background colors, and the ANSI characters for full blocks and half-height blocks.
QBasic maintained an active game development community, [42] [43] which helped later spawn the QB64 and FreeBASIC implementations. [44] An early example of this market is the QBasic software package Microsoft Game Shop (1990), a hobbyist-inspired release that included six "arcade-style" games that were easily customizable in QBasic. [45]
Compared to QuickBASIC, QBasic is limited to an interpreter only, lacks a few functions, can only handle programs of a limited size, and lacks support for separate program modules. Since it lacks a compiler, it cannot be used to produce executable files, although its program source code can still be compiled by a QuickBASIC 4.5, PDS 7.x or ...
Regarding the text: "QBasic came complete with a couple of pre-written example games. These were Nibbles (a variant of the Snake game), Gorilla, an explosive-banana throwing game and RemLine, a GW-BASIC code line number removing program." Why not change "games" to "programs", and add reference to money.bas. Besides, remline.bas isn't a game either.
Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. ...
BASIC extensions See also References External links Dialects 0–9 1771-DB BASIC Allen-Bradley PLC industrial controller BASIC module; Intel BASIC-52 extended with PLC-specific calls. 64K BASIC Cross-platform, interactive, open-source interpreter for microcomputer BASIC. A ABasiC (Amiga) Relatively limited. Initially provided with Amiga computers by MetaComCo. ABC BASIC designed for the ABC 80 ...