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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
The Windows Presentation Foundation (WPF) is the graphical subsystem of the .NET Framework 3.0. User interfaces can be created in WPF using any of the CLR languages (e.g. C#) or with the XML-based language XAML. Microsoft Expression Blend is a visual GUI builder for WPF. The Windows UI Library (WinUI) is the graphical subsystem of universal apps.
A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
SFML is written in C++ and provides a C++ interface (it also provides a C interface through the official CSFML binding). Several language bindings exist that enable using SFML in other programming languages. [3] This table lists supported bindings for SFML as of 2024.
Fast Light Toolkit (FLTK) [2] is a cross-platform widget (graphical control element) library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.
CUDA is designed to work with programming languages such as C, C++, Fortran and Python. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. [6]
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