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  2. Double-chance function - Wikipedia

    en.wikipedia.org/wiki/Double-chance_function

    This gives the CNewGfxAPI class a “second chance” to use native code, if any is available. With this method it is, theoretically, possible to build an entire 3D engine (applying software rasterizing) using only one native function in the form of DrawPoint, with other functions being implemented as and when time permits.

  3. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  4. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.

  5. Canvas (GUI) - Wikipedia

    en.wikipedia.org/wiki/Canvas_(GUI)

    Some canvas modules within various libraries do not provide the power of a full scene-graph - they operate at a lower level which requires programmers to provide code such as mapping mouse-clicks to objects in the canvas. Examples of libraries which include such a canvas module include: in C++, KDE Plasma Workspaces Corona canvas

  6. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...

  7. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    It is free and open-source software, with source code available, in Borland C++. MSWLogo supports multiple turtle graphics, 3D computer graphics, and allows input from ports COM and LPT. It also supports a Windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts.

  8. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  9. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.