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Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows.Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology.
Mods can be both useful to players and a means of self-expression. [4] Three motivations have been identified by Olli Sotamaa for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the video game industry. [4] It has been noted that these motivations encompass intrinsic and extrinsic motivations. [30]
Homeworld 3 is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role. [1] As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system. [2]
Homeworld was considered an influential title, as it was the first RTS video game that allow players to move units in a fully three-dimensional space rather than being limited to a two-dimensional plane. [4] [5]
If the player waits for the countdown to run out, the game plays a cutscene of Atlantis launching into space with the player aboard, then warping to the Atlantean homeworld. The player then sees a Message sent by the Guardian to the homeworld stating that he has with him crew members and 1 Terran (the player), who have been placed in Stasis for ...
Homeworld: Cataclysm is a 2000 real-time strategy video game developed by Barking Dog Studios and published by Sierra Studios for Windows.It is the second entry in the Homeworld series and was originally developed as an expansion for Relic Entertainment's Homeworld, but was ultimately released as a stand-alone sequel.
The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.). Homeworld 2 also makes use of version 4.0 of the Lua programming language.
At the time, Blackbird was developing a ground-based RTS game entitled Hardware: Shipbreakers, which was subsequently renamed Homeworld: Shipbreakers and announced as a prequel to Homeworld. [7] On December 16, 2015, the game was officially announced as Homeworld: Deserts of Kharak. [3] The game also became available for pre-order on Steam on ...