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Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).
It was released in 2003. The game was a critical success and was considered to be a visual upgrade over its predecessor. [2] Homeworld 2 is the last Homeworld game developed by Relic Entertainment, which moved on to develop games including Warhammer 40,000: Dawn of War and Company of Heroes after being acquired by THQ in 2004.
Relic Entertainment is a Canadian video game developer based in Vancouver and founded in June 1997 by Alex Garden and Luke Moloney. [1] After its debut title Homeworld (1999), the company developed two more games, Impossible Creatures (2003) and Homeworld 2 (2003), and signed a contract with publisher THQ for an additional two games. [2]
After 10 years without any new releases to the series, Gearbox acquired the rights to the Homeworld series from THQ in 2013. [74] [75] Shortly after that the Homeworld Remastered Collection was released in 2015, containing updated High-Definition versions of Homeworld and Homeworld 2 compatible with modern Windows and Mac OS X systems. [76]
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PlayStation 2, Windows, PlayStation 4 Updated visuals and features. [270] The King of Fighters 2002: 2002 The King of Fighters 2002 Unlimited Match: 2009 PlayStation 2, Windows, Xbox 360 Remake of the original game. [271] Kingdom Hearts: 2002 PlayStation 2 Kingdom Hearts HD 1.5 Remix: 2013 PlayStation 3, PlayStation 4, Xbox One, Windows ...
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Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997.The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes.
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