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One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft's Final Fantasy VII (1997), [5] which cost an estimated $40–45 million (inflation adjusted $76–85 million) to develop, [6] [7] making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values ...
The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...
Indie games don't sell as many copies as big-budget titles, although not necessarily because they're lower-quality. In general, indie game development starts with a handicap: a limited market.
It is also a measure of how fast a company will use up its shareholder capital. [2] If the shareholder capital is exhausted, the company will either have to start making a profit, find additional funding, or close down. Burn rate can also refer to how quickly individuals spend their money, particularly their discretionary income.
Concord was a sci-fi player-versus-player hero shooter video game played from a first-person perspective. [2] The game featured a variety of alien characters, each with different abilities, such as robot legs for high jumps and diamond skin for enhanced damage absorption.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [43]
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...