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  2. Space Hop - Wikipedia

    en.wikipedia.org/wiki/Space_Hop

    In 1977, Pamela Riley and Patricia Powers named Space Hop as a potentially positive influence on non-sex-biased career options for 4th grade students. [3] In the same year, Paul Hounshell and Ira Trollinger called Space Hop "An interesting and well-designed game for junior and senior high school students. It is fun for students to play and, in ...

  3. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  4. Space hopper - Wikipedia

    en.wikipedia.org/wiki/Space_hopper

    A space hopper. A space hopper (also known as a moon hopper, skippyball, kangaroo ball, bouncer, hippity hop, hoppity hop, sit and bounce, or hop ball) is a rubber ball (similar to an exercise ball) with handles that allow one to sit on it without falling off. The user can attempt to hop around on the toy, using its elastic properties to move ...

  5. Planet Heroes - Wikipedia

    en.wikipedia.org/wiki/Planet_Heroes

    Planet Heroes was a line of toys from Fisher-Price depicting various heroic characters each identified with a specific planet.. These characters represented their planets in design and features, such as Mercury and Pluto are very small, while Jupiter is a larger toy.

  6. 25 Toys and Games That Will Trick Kids Into Learning at Home

    www.aol.com/25-toys-games-trick-kids-113820891.html

    Here are 25 of the best educational toys and games to keep their brains active and their spirits up. Note: Prices and availability are subject to change. Photo credit: Amazon.

  7. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

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