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  2. 3D Virtual Creature Evolution - Wikipedia

    en.wikipedia.org/wiki/3D_Virtual_Creature_Evolution

    3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.

  3. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  4. Karl Sims - Wikipedia

    en.wikipedia.org/wiki/Karl_Sims

    His virtual creatures used an artificial neural network to process input from virtual sensors and act on virtual muscles between cuboid 'limbs'. [7] The creatures were evolved to display multiple modes of water and land based movements such as swimming like a sea snake or fish, jumping and tumbling (walking was not achieved).

  5. Evolution: The Game of Intelligent Life - Wikipedia

    en.wikipedia.org/wiki/Evolution:_The_Game_of...

    Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...

  6. Avida (software) - Wikipedia

    en.wikipedia.org/wiki/Avida_(software)

    Avida is an artificial life software platform to study the evolutionary biology of self-replicating and evolving computer programs (digital organisms).Avida is under active development by Charles Ofria's Digital Evolution Lab at Michigan State University; the first version of Avida was designed in 1993 by Ofria, Chris Adami and C. Titus Brown at Caltech, and has been fully reengineered by ...

  7. Tierra (computer simulation) - Wikipedia

    en.wikipedia.org/wiki/Tierra_(computer_simulation)

    A running Tierra simulation. Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit time) and space (access to main memory).

  8. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Along with continued work on the Creatures titles, the company did work for industry and the British Ministry of Defence, famously attempting to teach live organisms to fly virtual fighter jets. [ 35 ] [ 36 ] Creatures 2 was nominated in the Artificial Intelligence category of the Game Developers Conference 's Spotlight Award.

  9. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    A selection of simulated "swimbots" Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1]