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First introduced in the original Star Wars film, [a] it has since appeared in all 12 theatrical Star Wars films, with at least one lightsaber duel occurring in each installment of the "Skywalker saga". The lightsaber's distinct appearance was created using rotoscoping for the original films, and with digital effects for the prequel and sequel ...
Download as PDF; Printable version; ... Pages in category "Star Wars weapons" The following 4 pages are in this category, out of 4 total. ... Lightsaber This page was ...
Star Wars: Masters of Teräs Käsi: PlayStation: October 31, 1997: LucasArts LucasArts The Curse of Monkey Island: Windows: November 11, 1997: LucasArts LucasArts Star Wars: X-Wing vs. TIE Fighter: Balance of Power Campaigns: Windows: November 30, 1997: Totally Games: LucasArts Star Wars Jedi Knight: Mysteries of the Sith: Windows: February 17 ...
Talk:Star Wars; Talk:Star Wars: Clone Wars (2003 TV series) Talk:Star Wars: Dark Forces; Talk:Star Wars: Episode II – Attack of the Clones; Talk:Star Wars: Knights of the Old Republic (video game) Talk:Star Wars: X-Wing (video game series) Talk:Star Wars (film) Talk:Star Wars Galaxies; Talk:Star Wars Trading Card Game; Talk:Star Wars sources ...
The documentary covers the inspirations and influences that shaped the legendary lightsaber in the Star Wars universe and the duels in which the device is used. In the documentary Hamill describes his time in Japan and his brief exposure to Japanese history and culture and how it influenced the Star Wars franchise. [3]
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Star Wars: The Clone Wars – Lightsaber Duels is a Wii fighting video game based on Star Wars: The Clone Wars, [2] and is the second Star Wars fighting game released, following Star Wars: Masters of Teräs Käsi. [3] The game was released on November 11, 2008 [4] to coincide with the start of the series
Gillard was the fight choreographer of the Star Wars prequels. He had a cameo appearance in Star Wars: Episode III – Revenge of the Sith [ 5 ] as Cin Drallig ("Nic Gillard" spelled backwards). His likeness was used for the character with a larger role in the accompanying video game , for which Gillard choreographed the combat animations.