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  2. Perpetual war - Wikipedia

    en.wikipedia.org/wiki/Perpetual_war

    A perpetual war, endless war or forever war is a lasting state of war with no clear conditions that would lead to its conclusion. These wars are usually situations of ongoing tension that may escalate at any moment, similar to the Cold War .

  3. List of military strategies and concepts - Wikipedia

    en.wikipedia.org/wiki/List_of_military...

    Expediency – War is a matter of expedients – von Moltke; Fog, friction, chance – War is characterized by fog, friction, and chance; Golden Bridge – To leave an opponent an opportunity to withdraw in order to not force them to act out of desperation – Sun Tzu; Iron Calculus of War – Resistance = Means x Will – Clausewitz

  4. List of wars involving the United States - Wikipedia

    en.wikipedia.org/wiki/List_of_wars_involving_the...

    The war contributed to the popular image of Theodore Roosevelt as a war hero and advanced his career, in 1901 became the 26th president of the United States; Spain sells to Germany its last colonies in the Pacific in 1899; Philippine–American War (1899–1902) Location: Philippines U.S. soldiers during the Battle of Manila. 1899–1902 United ...

  5. Unrestricted Warfare - Wikipedia

    en.wikipedia.org/wiki/Unrestricted_Warfare

    Unrestricted Warfare: Two Air Force Senior Colonels on Scenarios for War and the Operational Art in an Era of Globalization [1] (simplified Chinese: 超限战; traditional Chinese: 超限戰; lit. 'warfare beyond bounds') is a book on military strategy written in 1999 by two colonels in the People's Liberation Army (PLA), Qiao Liang (乔良) and Wang Xiangsui (王湘穗). [2]

  6. Ralph Peters - Wikipedia

    en.wikipedia.org/wiki/Ralph_Peters

    Ralph Peters (born April 19, 1952) is a retired United States Army lieutenant colonel and author.. In addition to his non-fiction books, he has published eight novels under the pen name Owen Parry, including Honor's Kingdom, which was awarded the Hammett Prize.

  7. Saga (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Saga_(2008_video_game)

    Each faction has an ethos and a strategic quality that sets it apart, giving players a spectrum of play styles to identify with. The system is designed to create a balanced tension between the factions, giving each faction two archenemies and two neutrals to war with or form alliances with. The result is a world where endless war is inevitable. [5]

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