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  2. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position . [ 1 ]

  3. List of chess variants - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_variants

    No Stress Chess: Marketed for teaching beginners, the piece(s) a player is able to move are determined by drawing from a deck of cards, with each card providing the rules for how the piece may move. Castling and en passant are disallowed. [105] Panic Chess: Player selects a piece to move, but the target square is randomized from all possible ...

  4. Réti endgame study - Wikipedia

    en.wikipedia.org/wiki/Réti_endgame_study

    Richard Réti. The Réti endgame study is a chess endgame study by Richard Réti.It was published in 1921 in Kagans Neueste Schachnachrichten.It demonstrates how a king can make multiple threats and how it can take more than one path to a given location, using the same number of moves.

  5. Perpetual check - Wikipedia

    en.wikipedia.org/wiki/Perpetual_check

    In the game of chess, perpetual check is a situation in which one player can play an unending series of checks, from which the defending player cannot escape.This typically arises when the player who is checking feels their position in the game is inferior, they cannot deliver checkmate, and wish to force a draw.

  6. Glossary of chess problems - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_chess_problems

    A piece in a chess problem that is legally placed and could only have been created through promotion. It does not include pieces promoted after the initial problem position. orthochess Synonym for orthodox chess. [5] orthodox chess Chess according to FIDE's The Official Laws of Chess; [6] see Rules of chess.

  7. Windmill (chess) - Wikipedia

    en.wikipedia.org/wiki/Windmill_(chess)

    In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills can be extremely powerful.

  8. Discovered attack - Wikipedia

    en.wikipedia.org/wiki/Discovered_attack

    The diagram illustrates a trap in the Advance Variation of the French Defence, based on a discovered attack.If, after 1.e4 e6 2.d4 d5 3.e5 c5 4.c3 Nc6 5.Nf3 Qb6 6.Bd3 cxd4 7.cxd4, Black mistakenly attempts to win White's d-pawn with 7...Nxd4?? 8.Nxd4 Qxd4 (diagram), White can play 9.Bb5+, a discovered attack (White's bishop gets out of the way of White's queen) against Black's queen with check.

  9. Doubled pawns - Wikipedia

    en.wikipedia.org/wiki/Doubled_pawns

    Several chess strategies and openings are based on burdening the opponent with doubled pawns, a strategic weakness. There are, however, cases where accepting doubled pawns can be advantageous because doing so may open up a file for a rook , or because the doubled pawns perform a useful function, such as defending important squares.

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