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  2. Greedy randomized adaptive search procedure - Wikipedia

    en.wikipedia.org/wiki/Greedy_randomized_adaptive...

    The greedy randomized adaptive search procedure (also known as GRASP) is a metaheuristic algorithm commonly applied to combinatorial optimization problems. GRASP typically consists of iterations made up from successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search . [ 1 ]

  3. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    The matching pursuit is an example of a greedy algorithm applied on signal approximation. A greedy algorithm finds the optimal solution to Malfatti's problem of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles.

  4. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. [1] Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods or dynamic programming may be used. If there are no appropriate greedy algorithms and the ...

  5. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The algorithm has several stages. First, find a solution using greedy algorithm. In each iteration of the greedy algorithm the tentative solution is added the set which contains the maximum residual weight of elements divided by the residual cost of these elements along with the residual cost of the set.

  6. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    The randomness helps min-conflicts avoid local minima created by the greedy algorithm's initial assignment. In fact, Constraint Satisfaction Problems that respond best to a min-conflicts solution do well where a greedy algorithm almost solves the problem. Map coloring problems do poorly with Greedy Algorithm as well as Min-Conflicts. Sub areas ...

  7. Category:Greedy algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Greedy_algorithms

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  9. Longest-processing-time-first scheduling - Wikipedia

    en.wikipedia.org/wiki/Longest-processing-time...

    By the previous lemma, at that point the sum of all other greedy bundles was at least 8/3. The algorithm arrives at x afterwards. Once the algorithm adds x to some bin P j, the sum of P j becomes at least 8/3+1/3=3, so no more items are added into P j. So P j contains only one input with size in [1/3,1).