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A pure virtual function or pure virtual method is a virtual function that is required to be implemented by a derived class if the derived class is not abstract. Classes containing pure virtual methods are termed "abstract" and they cannot be instantiated directly.
A virtual call requires at least an extra indexed dereference and sometimes a "fixup" addition, compared to a non-virtual call, which is simply a jump to a compiled-in pointer. Therefore, calling virtual functions is inherently slower than calling non-virtual functions.
Physical functions have the ability to move data in and out of the device while virtual functions are lightweight PCIe functions that support data flowing but also have a restricted set of configuration resources. The virtual or physical functions available to the hypervisor or guest operating system depend on the PCIe device. [3]
A virtualized network function, or VNF, is implemented within one or more virtual machines or containers running different software and processes, on top of commercial off the shelf (COTS) high-volume servers, switches and storage devices, or even cloud computing infrastructure, instead of having custom hardware appliances for each network ...
Virtual member functions or methods [80] allow the most specific implementation of the function to be called, according to the actual run-time type of the object. In C++ implementations, this is commonly done using virtual function tables .
Like virtual functions, virtual classes follow the same rules of definition, overriding, and reference. [2] When a derived class inherits from a base class, it must define or override the virtual inner classes it inherited from the base class. An object of the child class may be referred to by a reference or pointer of the parent class type or ...
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The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...