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Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]
Because the algorithm operates on single pixels and has no conditional statements, it is very fast and suitable for real-time transformations. Additionally, because the location of the dithering patterns always stays the same relative to the display frame, it is less prone to jitter than error-diffusion methods, making it suitable for animations.
One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]
Screencast and Screencam, produces demos or tutorials by capturing the screen and generating a Flash animation of the same; SWiSH Max is an animation editor with preset animation, developed by an ex-employee of Macromedia, that can output Flash animations; Synfig; Toon Boom is a traditional animation tool that can output Flash animations
Animation examples from the book combined with footage from Richard Williams' masterclasses have been put into a 16-volume DVD box set titled The Animator's Survival Kit – Animated. [3] The logo from the book cover was completely animated in the traditional style, taking Williams and his animators 9 months to complete. Williams also included ...
Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.
A checkered sphere, without (left) and with (right) UV mapping (Using 3D XYZ space or 2D UV space). In the example to the right, a sphere is given a checkered texture in two ways.