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Playground Access C C++ Objective-C Java Other code [a]: Free Yes Yes Yes Yes Bash, C, CoffeeScript, C++, Crystal, C#, D, Dart, Elixir, Erlang, F#, Go, Hack, Haskell ...
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
The library was made to create graphical applications and games. [3] [4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in C , which is distributed under a zlib/libpng OSI certified open-source license. It supports compilation to several target ...
JUCE is intended to be usable in exactly the same way on multiple platforms and compilers. Raw Material Software gives the following list of platforms and compilers on which support is officially confirmed; others may work, but have not been officially tested.
Many C compilers are supported, including Clang, Microsoft Visual C++ (MSVC), MinGW, and GNU Compiler Collection (GCC). The Nim compiler can also emit C++ , Objective-C , and JavaScript code to allow easy interfacing with application programming interfaces ( APIs ) written in those languages; [ 9 ] developers can simply write in Nim, then ...
The toolkit has been implemented using the Free Pascal compiler, meaning it is written in the Object Pascal language. fpGUI consists only of graphical widgets or components, and a cross-platform 2D drawing library. It doesn't implement database layers, 3D graphics, XML parsers etc. It also doesn't rely on any huge third party libraries like GTK ...