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In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. It is used to draw, or make selections by tapping.
Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.. Historically, pen computing (defined as a computer system employing a user-interface using a pointing device plus handwriting recognition as the primary means for interactive user input) predates the use of a mouse and graphical display by at least two ...
A digital pen is an input device which captures the handwriting or brush strokes of a user, converts handwritten analog information created using "pen and paper" into digital data, enabling the data to be utilized in various applications. For example, the writing data can be digitized and uploaded to a computer and displayed on its monitor.
Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, [1] Levy (1997: p. 1) briefly defines it as "the exploration and study of computer applications in language teaching and learning."
Original Speedwriting can be typed on a typewriter or computer keyboard. When writing with a pen, one uses regular cursive handwriting with a few small modifications. Lowercase t is written as a simple vertical line and l must be written with a distinctive loop; specific shapes for various letters are prescribed in the textbook.
The Fly, released in 2005, [2] is a customizable pen that is intended to assist children with schoolwork. There are several bundled and add-on applications available, including a notepad, calculator, language and writing assistant, and educational games; many of these require the use of a small cartridge that can be inserted into a port built into the rear of the pen. [3]
ToolboX is an integrated development environment designed to introduce computer programming in academic subjects with originally no competences in this matter. [1] [2] Its design is based on the premise that, when solving a problem, a student performs a sequence of computations (i.e., proceeds in an algorithmic way), that can be expressed in a computer language, similarly to how it is done on ...
ICALL developed from the field of Computer Assisted Language Learning (CALL) in the late 1970s [1] and early 1980s. [5] ICALL is a smaller field, and not yet fully formed. Following the pattern of most language learning technologies, English is a prominent language featured in ICALL technology. [ 7 ]