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  2. Persona 2: Innocent Sin - Wikipedia

    en.wikipedia.org/wiki/Persona_2:_Innocent_Sin

    Persona 2: Innocent Sin [a] is a 1999 role-playing video game by Atlus for the PlayStation. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable.

  3. Persona 2: Eternal Punishment - Wikipedia

    en.wikipedia.org/wiki/Persona_2:_Eternal_Punishment

    Persona 2: Eternal Punishment [a] is a 2000 role-playing video game by Atlus for the PlayStation. It is chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas ...

  4. Persona 2 - Wikipedia

    en.wikipedia.org/wiki/Persona_2

    Persona 2, also marketed as Shin Megami Tensei: Persona 2, is a duology of role-playing video games developed and published by Atlus for the PlayStation.It consists of Persona 2: Innocent Sin which released in 1999 exclusively in Japan, and Persona 2: Eternal Punishment in 2000.

  5. Megami Tensei - Wikipedia

    en.wikipedia.org/wiki/Megami_Tensei

    The Persona series is the largest and most popular spin-off from the Megami Tensei series. [27] The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona), was released in 1996 in Japan and North America. [28] [29] The first Persona 2 title, Innocent Sin, was released in 1999 in Japan. [28]

  6. Persona (series) - Wikipedia

    en.wikipedia.org/wiki/Persona_(series)

    A second spin-off manga, Persona: Tsumi to Batsu, [Jp. 12] was released to tie in with the release of the Persona 2 games. Set within the same setting of the Persona 2 games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of Innocent Sin. [233]

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  8. Shigenori Soejima - Wikipedia

    en.wikipedia.org/wiki/Shigenori_Soejima

    His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character design were a lot more grounded. [2] Persona 5 was, in Soejima's view ...

  9. Revelations: Persona - Wikipedia

    en.wikipedia.org/wiki/Revelations:_Persona

    Revelations: Persona was successful enough to establish the Persona series in North America and become a cult classic. [44] The game's success prompted the development of a sequel. Persona 2: Innocent Sin, which was released in 1999 and involved many of the same staff. [79] Persona was adapted into a manga titled Megami Ibunroku Persona.

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