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The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .
The C++ mapping requires the programmer to learn datatypes that predate the C++ Standard Template Library (STL). By contrast, the C++11 mapping is easier to use, but requires heavy use of the STL. Since the C language is not object-oriented, the IDL to C mapping requires a C programmer to manually emulate object-oriented features.
A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Fortran, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like).
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming , which is a way of pre-evaluating some of the code at compile-time rather than run-time .
In computing, the Standard Template Library (STL) is a software library for the C++ programming language. The architecture of the STL is largely the creation of Alexander Stepanov . In 1979 he began working out his initial ideas of generic programming and exploring their potential for revolutionizing software development.
Much of the C++ Standard Template Library (STL) makes heavy use of template-based function objects. Another way to create a function object in C++ is to define a non-explicit conversion function to a function pointer type, a function reference type, or a reference to function pointer type.
Finally, a queue provides much of the functionality of the C++ STL deque type: elements can be added and removed from either end efficiently. These primitives allow the creation of complex data structures required for scoreboarding a large design.